Search this site:
OgreCave Audio Report: fear the podcast!

Recent Reviews
Goblin Grapple
(Silver Gaming Co.)
Brothers
(505 Games)
Pathfinder Card Game
(Paizo Publishing)
Cthulhu Invictus Companion
(Chaosium)
Boss Monster!
(Brotherwise Games)
Murder of Crows
(Atlas Games)
More...

Features
Christmas Gift Guide 2010 (11/26/10)
PAX East 2010 report (4/9/10)
Christmas Gift Guide 2009 (12/4/09)
Games of the Ninja 2008 (12/5/08)
Christmas Gift Guide 2008 (11/27/08)
Screams from the Cave 2008
(11/7/08)
Ogres' Choice Awards 2008 (9/12/08)
Christmas Gift Guide 2007 (11/30/07)
Ogres' Choice Awards 2007 (8/17/07)
GAMA Trade Show 2007 report (4/27/07)
Christmas Gift Guide 2006 (11/30/06)
Ogres' Choice Awards 2006 (7/28/06)
Christmas Gift Guide 2005 (11/29/05)
Christmas Gift Guide 2004 (12/10/04)
Night of the Living Gamer
(Halloween RPGs)
(10/22/04)
More...

About OgreCave & staff

Join the OgreCave team

Syndicate us on your site

Interviews
Randy Angle - Gruesome Ghoulies (9/28/20)
James Wallis - Alas Vegas (2/13/13)
Gareth Hanrahan - The Laundry RPG (5/17/10)
Jamie Chambers - Signal Fire Studios (7/21/09)
Darren Watts - Hero Games (5/4/09)
Stan! (11/7/08)
Brendan LaSalle - Pandahead Productions (audio; 9/28/07)
Richard Garfield (10/12/04)
More...


Audio Report: one GTS 2007 wrapup, partial
 

« Origins Awards nominees announced for 2007 | Main | Goodman Games gets Wicked »

May 12, 2007
11:21 AM: misuba says...
Audio Report: one GTS 2007 wrapup, partial

OgreCave lackey Steve Kani got himself out to GTS '07... for one day. What jumped out at him while doing his rounds as a retailer? Listen to our GTS post-show show and find out. Also, a question for roleplayers: how has party unity been a factor (or not) in your games? Let us know in the comments, folks.


Comments

May 13, 2007 05:00 PM: Lee Valentine says...

Gentlemen, first thanks for the shout out. It's much appreciated. As always, I and my business partners are always happy to benefit the Ogre Cave. We think it's a truly great industry podcast.

Mike, I've got "OMG", but what's "FNW"?

I'm really glad that Steve got some GTS interviews recorded on the floor. That's very cool. I'm glad you guys got both a retailer and publisher reporting from the floor. Steve, thanks for sitting in and giving us your views on GTS. I think you saw some things I didn't at the show, so I liked hearing your perspectives and news. I think I focused more on card and board games, and Steve did a great job of covering RPGs.

Regarding GTS attendance, we actually saw a lot of people who visited us at Games Expo wandering around at GTS, so I think from this survey of one company we saw folks attending both shows. The people who tended to show up at one show or the other seemed mostly to be foreign distributors and foreign stores.

To Allan, while GTS seminars are technically not during the actual exhibition hours, because some run up until the very minute the halls open some publishers (at least small publishers) may have to skip any seminar that runs during the hour before the hall opens if they have any booth preparation.

Steve mentioned Mimic. Tom Vasel's review of the game echoed Steve's comments that the rules had some problems but that the game was quite good. Funmaker games, one of the members of the Games Publishers Association produces Mimic. It took me a few minutes to grasp the game, but it looked very cool. I got a demo of it at GTS. You sort of paint trails of animal cards eminating out from a hub, and when you get a chain of matching cards that's sufficiently long then you score and seem to put down some obstacle counter or something that cause future chains to be rerouted. The chains are also deflected/rerouted by an invisible barrier a specific radius around the center of the play space. It's like a cross between the light cycle races in Tron and Connect Four done with animal playing cards. And, no that's not the wine talking, that's what it actually plays like.

While listening to the podcast I was drinking a wine called "Jake's Fault", a California Shiraz. The wine's not bad for the price and it has a great name.

Thanks again for another fine podcast.

May 14, 2007 12:33 AM: Allan Sugarbaker says...

Lee wrote: As always, I and my business partners are always happy to benefit the Ogre Cave. We think it's a truly great industry podcast.

Aw, shucks. Thanks!

Lee wrote: To Allan, while GTS seminars are technically not during the actual exhibition hours, because some run up until the very minute the halls open some publishers (at least small publishers) may have to skip any seminar that runs during the hour before the hall opens if they have any booth preparation.

Yeah, I've observed seminars at GTS in the past that suffered from being too close to opening time for the exhibit hall. I was on the panel for one, actually. Still felt worthwhile, but with only 20 or so attendees, a better timeslot might have been helpful.

Lee wrote: I'm glad you guys got both a retailer and publisher reporting from the floor. Steve, thanks for sitting in and giving us your views on GTS.

Yes, big thanks to Steve for multitasking as much as his cramped schedule would allow, and delivering a pair of cool interviews for the show.

Lee wrote: While listening to the podcast I was drinking a wine called "Jake's Fault", a California Shiraz. The wine's not bad for the price and it has a great name.

All the great reports and a beverage recommendation! Another point for Lee. :-)

Oh, and I believe it was "NFW", which may help you decipher things. Use "No" and "way" as two words, and see where your mind wanders toward.

May 15, 2007 07:28 AM: Richard says...

Re: Party Unity, it is critical for our games (we're primarily (A)D&Ders). Without party unity, the game fails. We're pretty old school though, and the new "storygames" don't hold any interest for us. Not enough game there.

May 20, 2007 07:55 AM: Chuck says...

Sadly, this website is turning from a place that had stuff I liked to read often to a place that says, "listen to this podcast," which I'm not going to do. I'd rather skim an article to see what's interesting than listen to 20 minutes of talking to find the 2 minutes I care about. Writing > talking.

June 21, 2007 09:01 AM: dr-loss oz weight says...

Good site. Thanks.
loss meridia weight

Post A Comment
Name:


Email Address:


Comments:


Remember info?




 
Back home, or browse the archives
  Powered by Movable Type 2.661

Site copyright 2001 Allan Sugarbaker. Trademarks and copyrights mentioned on this page owned by their respective owners.