Search this site:
OgreCave Audio Report: fear the podcast!

Recent Reviews
Goblin Grapple
(Silver Gaming Co.)
Brothers
(505 Games)
Pathfinder Card Game
(Paizo Publishing)
Cthulhu Invictus Companion
(Chaosium)
Boss Monster!
(Brotherwise Games)
Murder of Crows
(Atlas Games)
More...

Features
Christmas Gift Guide 2010 (11/26/10)
PAX East 2010 report (4/9/10)
Christmas Gift Guide 2009 (12/4/09)
Games of the Ninja 2008 (12/5/08)
Christmas Gift Guide 2008 (11/27/08)
Screams from the Cave 2008
(11/7/08)
Ogres' Choice Awards 2008 (9/12/08)
Christmas Gift Guide 2007 (11/30/07)
Ogres' Choice Awards 2007 (8/17/07)
GAMA Trade Show 2007 report (4/27/07)
Christmas Gift Guide 2006 (11/30/06)
Ogres' Choice Awards 2006 (7/28/06)
Christmas Gift Guide 2005 (11/29/05)
Christmas Gift Guide 2004 (12/10/04)
Night of the Living Gamer
(Halloween RPGs)
(10/22/04)
More...

About OgreCave & staff

Join the OgreCave team

Syndicate us on your site

Interviews
Randy Angle - Gruesome Ghoulies (9/28/20)
James Wallis - Alas Vegas (2/13/13)
Gareth Hanrahan - The Laundry RPG (5/17/10)
Jamie Chambers - Signal Fire Studios (7/21/09)
Darren Watts - Hero Games (5/4/09)
Stan! (11/7/08)
Brendan LaSalle - Pandahead Productions (audio; 9/28/07)
Richard Garfield (10/12/04)
More...


Decipher kills two games, deep-freezes WARS until Hollywood calls
 

« New Torg interim edition as PDF; Sven won't sleep for days | Main | Steal this developer's journal: details on Thieves' World »

May 12, 2005
02:19 PM: Mike Sugarbaker says...
Decipher kills two games, deep-freezes WARS until Hollywood calls

"MegaMan and .hack will be taken out of production and no further products will be released for either line. ... WARS TCG will be put on hiatus to give the property a chance to develop to its fullest potential. While this is very disappointing to all of us here at Decipher, given the current state of the TCG market we feel it is necessary. Decipher is in negotiations with potential partners in Hollywood that could lead to WARS becoming a much more substantial property than it is currently." Don't know if I should laugh or cry. How does a game "property" "develop" while it's out of print... unless it was never really game-focused at all?



 
Back home, or browse the archives
  Powered by Movable Type 2.661

Site copyright 2001 Allan Sugarbaker. Trademarks and copyrights mentioned on this page owned by their respective owners.