Search this site:
OgreCave Audio Report: fear the podcast!

Recent Reviews
Goblin Grapple
(Silver Gaming Co.)
Brothers
(505 Games)
Pathfinder Card Game
(Paizo Publishing)
Cthulhu Invictus Companion
(Chaosium)
Boss Monster!
(Brotherwise Games)
Murder of Crows
(Atlas Games)
More...

Features
Christmas Gift Guide 2010 (11/26/10)
PAX East 2010 report (4/9/10)
Christmas Gift Guide 2009 (12/4/09)
Games of the Ninja 2008 (12/5/08)
Christmas Gift Guide 2008 (11/27/08)
Screams from the Cave 2008
(11/7/08)
Ogres' Choice Awards 2008 (9/12/08)
Christmas Gift Guide 2007 (11/30/07)
Ogres' Choice Awards 2007 (8/17/07)
GAMA Trade Show 2007 report (4/27/07)
Christmas Gift Guide 2006 (11/30/06)
Ogres' Choice Awards 2006 (7/28/06)
Christmas Gift Guide 2005 (11/29/05)
Christmas Gift Guide 2004 (12/10/04)
Night of the Living Gamer
(Halloween RPGs)
(10/22/04)
More...

About OgreCave & staff

Join the OgreCave team

Syndicate us on your site

Interviews
Randy Angle - Gruesome Ghoulies (9/28/20)
James Wallis - Alas Vegas (2/13/13)
Gareth Hanrahan - The Laundry RPG (5/17/10)
Jamie Chambers - Signal Fire Studios (7/21/09)
Darren Watts - Hero Games (5/4/09)
Stan! (11/7/08)
Brendan LaSalle - Pandahead Productions (audio; 9/28/07)
Richard Garfield (10/12/04)
More...


Live at Gen Con '04: Gloom-y days ahead
 

« Live at Gen Con '04: ENnie winners announced | Main | Live from Gen Con '04: White Wolf gets Pendragon »

August 21, 2004
06:32 PM: Allan Sugarbaker says...
Live at Gen Con '04: Gloom-y days ahead

Lurking in the Atlas Games booth, I ran into Keith Baker, creator of WotC's Eberron, and Lee Moyer, major contributing artist for same. After talking for a few minutes, Keith mentioned his upcoming card game Gloom, for which John Nephew helpfully brought out the prototype. Set for release in October, Gloom will have players competing to be the most miserable. Each player will heap unfortunate events upon his family of poor souls while stacking good fortune atop his opponents. To enable players to see which "bad" cards cancel "good" cards and vice versa, the cards will be transparent and lay on top of the "character" cards each player has. Looking down through the card stack will show which traits are covered by something else, thereby being cancelled, and which traits are still in effect. When a family dies off completely, the game ends, and points of misery are scored.


Comments

August 21, 2004 09:55 PM: Chris says...

CCG or standalone? Sounds like a standalone, but I thought I would ask.

August 22, 2004 02:57 AM: Durak says...

Sounds like a family picnic I went to.

August 24, 2004 12:19 AM: John says...

It's standalone.

http://www.atlas-games.com/gloom/

Post A Comment
Name:


Email Address:


Comments:


Remember info?




 
Back home, or browse the archives
  Powered by Movable Type 2.661

Site copyright 2001 Allan Sugarbaker. Trademarks and copyrights mentioned on this page owned by their respective owners.