Search this site:
OgreCave Audio Report: fear the podcast!

Recent Reviews
Goblin Grapple
(Silver Gaming Co.)
Brothers
(505 Games)
Pathfinder Card Game
(Paizo Publishing)
Cthulhu Invictus Companion
(Chaosium)
Boss Monster!
(Brotherwise Games)
Murder of Crows
(Atlas Games)
More...

Features
Christmas Gift Guide 2010 (11/26/10)
PAX East 2010 report (4/9/10)
Christmas Gift Guide 2009 (12/4/09)
Games of the Ninja 2008 (12/5/08)
Christmas Gift Guide 2008 (11/27/08)
Screams from the Cave 2008
(11/7/08)
Ogres' Choice Awards 2008 (9/12/08)
Christmas Gift Guide 2007 (11/30/07)
Ogres' Choice Awards 2007 (8/17/07)
GAMA Trade Show 2007 report (4/27/07)
Christmas Gift Guide 2006 (11/30/06)
Ogres' Choice Awards 2006 (7/28/06)
Christmas Gift Guide 2005 (11/29/05)
Christmas Gift Guide 2004 (12/10/04)
Night of the Living Gamer
(Halloween RPGs)
(10/22/04)
More...

About OgreCave & staff

Join the OgreCave team

Syndicate us on your site

Interviews
Randy Angle - Gruesome Ghoulies (9/28/20)
James Wallis - Alas Vegas (2/13/13)
Gareth Hanrahan - The Laundry RPG (5/17/10)
Jamie Chambers - Signal Fire Studios (7/21/09)
Darren Watts - Hero Games (5/4/09)
Stan! (11/7/08)
Brendan LaSalle - Pandahead Productions (audio; 9/28/07)
Richard Garfield (10/12/04)
More...


Dungeons & Dragons Online details
 

« Rock the vote! No... roll the vote? Hmm... | Main | Star Sisterz unleashed, no longer just Limited »

August 10, 2004
06:11 PM: Mike Sugarbaker says...
Dungeons & Dragons Online details

Here's the World War I flying ace with a summary of some devs from Turbine pimping their MMPORPG in progress. The game will be set in the Eberron setting and feature heavy character customization. It sounds as if these folks have a sincere desire to get the feel of this game right; they're really focusing on combat, and on making it involve a little more skill and interest than other fantasy online games have done. It's not gonna be twitch, but it's not gonna be EverQuest-style sit-there-and-click. I am still unconvinced that D&D Online can find a market niche once World of WarCraft is out there, but I no longer think it's going to suck. Then again, the hard-fought efforts of smart people have sucked before.


Comments

August 10, 2004 06:28 PM: Chris H. says...

I find it really interesting that they are treading into some fairly saturated ground. Warhammer Online was pulled for that very reason. be interesting to follow this one. Heck, I like Eberron so much, that if I had a PC I would consider giving it a shot for a month or so...

August 14, 2004 08:30 PM: jeff childers says...

Sounds like it smacks of NWN styled design. I was very disappointed... the hype that was generated set me afire with excitement just to be let down by the actual game. Being a person who has been playing around 25 years with Dungeons and Dragons. I just can't believe that a programmed game can give the creative freeness generated by a pen and paper game. And just because it has "cool" graphics means very little to the vast expanse of my imagination. I think that a expandable tool set to help a DM a engineer game could be far more enticing for the pen and paper addict.

August 16, 2004 02:52 AM: Direct2Video says...

Well, I think most folks would agree WotC/Hasbro likely has far greater resources (i.e. money) to throw at this project than GW did for theirs. While I was also disappointed in the whole NWN phenomenon (or would that be fiasco?), there are a LOT of gamers out there who think the ONLY way to play D&D is with a gamepad clenched in their mitts... a trend which, sadly, may never be reversed. Still, Star Wars Galaxies was supposed to be the "end all, be all" of MMORPGs and we all know how THAT claim panned out. And I think it's safe to say LucasArts has a lot more money than either GamesWorkshop OR Wotc/Hasbro, n'est pas?

Post A Comment
Name:


Email Address:


Comments:


Remember info?




 
Back home, or browse the archives
  Powered by Movable Type 2.661

Site copyright 2001 Allan Sugarbaker. Trademarks and copyrights mentioned on this page owned by their respective owners.