Search this site:
OgreCave Audio Report: fear the podcast!

Recent Reviews
Goblin Grapple
(Silver Gaming Co.)
Brothers
(505 Games)
Pathfinder Card Game
(Paizo Publishing)
Cthulhu Invictus Companion
(Chaosium)
Boss Monster!
(Brotherwise Games)
Murder of Crows
(Atlas Games)
More...

Features
Christmas Gift Guide 2010 (11/26/10)
PAX East 2010 report (4/9/10)
Christmas Gift Guide 2009 (12/4/09)
Games of the Ninja 2008 (12/5/08)
Christmas Gift Guide 2008 (11/27/08)
Screams from the Cave 2008
(11/7/08)
Ogres' Choice Awards 2008 (9/12/08)
Christmas Gift Guide 2007 (11/30/07)
Ogres' Choice Awards 2007 (8/17/07)
GAMA Trade Show 2007 report (4/27/07)
Christmas Gift Guide 2006 (11/30/06)
Ogres' Choice Awards 2006 (7/28/06)
Christmas Gift Guide 2005 (11/29/05)
Christmas Gift Guide 2004 (12/10/04)
Night of the Living Gamer
(Halloween RPGs)
(10/22/04)
More...

About OgreCave & staff

Join the OgreCave team

Syndicate us on your site

Interviews
Randy Angle - Gruesome Ghoulies (9/28/20)
James Wallis - Alas Vegas (2/13/13)
Gareth Hanrahan - The Laundry RPG (5/17/10)
Jamie Chambers - Signal Fire Studios (7/21/09)
Darren Watts - Hero Games (5/4/09)
Stan! (11/7/08)
Brendan LaSalle - Pandahead Productions (audio; 9/28/07)
Richard Garfield (10/12/04)
More...


I Wanna Be... Where The People Are...
 

« Rumored WotC Shakedown | Main | WotC D&D Setting Contest »

June 05, 2002
10:06 PM: Mike Sugarbaker says...
I Wanna Be... Where The People Are...

You know, it hadn't fully dawned on me until recently that 2001 was a really sad year for me, games-wise. Perhaps this didn't dawn on me because 2001 didn't actually get sad until 2002. To unpack that a little, I had two games I was collecting avidly in 2001 (both collectible, natch): Z-G and Vortex. Both are kinda dead on their feet now, although Z-G a little more so. Vortex is still around, but it isn't exactly lighting the world on fire, and I wouldn't bet on any expansions coming out soon to add more juice or address problems. Atomoton, on the other hand, hasn't updated their website in eight months and fell silent on its Yahoo group almost as long ago. It ain't looking good for the Zigs, kids.

I bring this up for a couple of reasons. First: I've made excited posts every time a collectible game has threatened not to suck in the past few months. Why am I into these things? I think it has to do with the way they're so... public. Playing a CCG feels like being a part of the world, like swimming around in something bigger than you, rather than taking the whole thing home in a box (what a letdown). It was actually INWO that reintroduced me to gaming as an adult; maybe I'm just easily trainable. (Have I mentioned that INWO gets played at the store about twice a week these days?) Second, I took a swing by Tom Jolly's site last week, for the first time in much too long, and noticed his page on Variants for Vortex. He claims the Vortex pieces are ideally suited to designing other games around, and he might be right. In fact, Allan and I once spent about half an hour trying to come up with a Diceland-like game played with mixed armies of Vortex and Sack Armies tiles. So, maybe I'll be busting out the Vortex again. Thanks, Tom!



 
Back home, or browse the archives
  Powered by Movable Type 2.661

Site copyright 2001 Allan Sugarbaker. Trademarks and copyrights mentioned on this page owned by their respective owners.