by Lee Valentine
Published by nestorgames
Designed by Néstor Romeral Andrés
€25 (approximately $36.90)
Available only direct from the publisher's website
Adaptoid is a new two-player game from indie board game
manufacturer nestorgames. Founded by Spanish game designer
Néstor Romeral Andrés, nestorgames specializes in making
small, portable and mostly abstract board games using an innovative
"manufactured on demand" process. Romeral designed Adaptoid
himself, and I previously reviewed one of his earlier creations here on
OgreCave, Taiji, published by
Blue Panther Games.
Adaptoid is played on a hex map of 37 spaces. Initially each
player controls a single alien arthropod called an Adaptoid. Adaptoids
can grow limbs, either pincers to attack and defend or legs to move
around. When Adaptoids are first "born" they have no limbs.
During a player's turn he completes three standard phases. The first
phase is the movement and capture phase. A player may move each of his
Adaptoids that have legs. Each Adaptoid may move a number of spaces
equal to its number of legs. If it lands on another Adaptoid, combat
occurs: the Adaptoid with the fewest pincers in the combat is removed
from the board; in a tie, both Adaptoids are removed. When you capture
an opponent's Adaptoid in this fashion, you score a point. When you get
to five points you win the game. You also win if, at any time, your
opponent has no Adaptoids on the board.
The second phase allows you to add a single game piece to the board.
You can either spawn a new limbless Adaptoid to the board in an empty
space adjacent to one of your pre-existing Adaptoids, or you can add a
pincer or leg to one of your other Adaptoids.
During the third phase, all of your opponent's Adaptoids try to feed
during your turn (yours feed during your opponent's turn). Each
Adaptoid that is feeding must be surrounded by a number of empty spaces
on the board equal to its number of limbs or it is captured during this
phase and removed from the board. Captures during this phase also score
points toward the five points needed for victory.
Game Play Commentary
Game play is elegant, but surprisingly difficult. In the early game
there is a nervous arms escalation system, where both players are in a
frenzy to add limbs (particularly pincers) to keep their only Adaptoid
guarded against a quick early loss (since removal of your last Adaptoid
on the board costs you the game). This early play period can set the
tone for the game, as these early Adaptoids are often the ones with the
most limbs, at least through the mid-game. If your first Adaptoid has
lots of legs, you are probably trying to starve your opponent's pieces;
more pincers equals more direct aggression.
Usually, crucial captures are made by the feeding rules rather than
overt combat. The threat of combat forces your opponent to move to
undesirable parts of the board (such as the edge) where feeding options
are more limited ("off the board" areas do not help to feed your
Adaptoid). I liked the game play quite a bit, but I felt that
thematically it would be more exciting to win by combat rather than
merely starving my opponent's Adaptoids; call it the American in me.
What was interesting about the feeding mechanic was that while Adaptoids
with more limbs were extremely powerful, they typically couldn't survive
for long. Once an Adaptoid has more than four limbs they become
exceptionally easy to starve. With five or six limbs it is actually
pretty easy to accidentally starve your super-Adaptoid all by yourself
by being over-eager and moving to the edge of the board or too close to
one of your other Adaptoids.
I sometimes wished for more strategic options, but the simplicity of the
game was appealing because it allowed me to explain the rules and start
playing in about five minutes. This is a game where the first person to
make a mistake loses the game almost instantly against a competent
opponent. This makes coming back from behind exceedingly difficult. It
also tends to result in short games of fifteen minutes to half an hour,
which makes Adaptoid a great filler game for two.
Components and Packaging
The process used by nestorgames to create their products involves using
a laser cutter to carve out custom acrylic pieces and a dye sublimation
printing technology to create custom flexible boards made out of rubber
with a cloth face. The game boards are of a fairly uniform size so that
they can be rolled up and placed in a small, cloth, zippered pouch that
the game comes in. Products at nestorgames are produced on an "on
demand" basis, allowing them to have a fairly deep stable of products
for an indie board game publisher. Additional labor requirements of
this "on demand" process unfortunately drive up the price of each game
fairly substantially compared to mass-produced games.
The board itself is a grayscale print job on top of a light, flexible
rubber material. The board is not particularly visually appealing, as
it is simply an abstract hex pattern with no further detail. It can be
rolled up or mangled and it springs back to shape, making it perfect for
transport (see a demo video of this in the Links section at the end of
this review). A multi-colored board featuring an alien terrain would
have been much more evocative, and I missed this attention to detail.
My biggest single complaint about the game board, however, was that the
hexes were just too small to fully contain an Adaptoid with several
limbs, so that adjacent Adaptoids became a bit crowded.
The Adaptoids' bodies and their limbs are carved out of acrylic. While
the limbs clearly look like what they are meant to represent, the shapes
are devoid of detailed features. The body of each Adaptoid doesn't look
at all like a creature, but instead looks like a disc with notches cut
out of it. The acrylic game pieces are built in a jigsaw puzzle
fashion, where limbs are slid flush into slots on the Adaptoid body.
Unlike a jigsaw puzzle, the pieces do not quite fit snugly - they are a
little loose. This would not be a problem except that the laser cutting
process leaves an occasional sharp edge on the Adaptoids that can cause
them to snag on the board while you are sliding an Adaptoid around.
Infrequently this causes an Adaptoid to fall apart and have to be
reassembled at its new destination.
The advantage of the component and board design is in their portability
and durability. I could level out some lightly damp beach sand and play
Adaptoid on it, without fear of harming the game. That's
something I'd never even consider with Ticket to Ride, for
Adaptoid shows some unusual design innovations for a positional
strategy game. Clearly this would be a more appealing game with a
larger full-color board and slightly more precisely engineered pieces.
For a relatively small number of units on the board at one time, the
game is surprisingly tense and mentally challenging. It's just not as
deeply themed or option rich as I would prefer for a game featuring
combating alien creatures. It is, however, still quite playable and a
fun game in its own right.
The portability of this game is a real winner here. I could probably
carry four to six nestorgames products in the space I would typically
use to carry a single standard board game with a quad-fold board. The
nestorgames motto is "fun to take away", and I think it's a solid, short
description of Adaptoid.
The only issue that I find to really detract from the game is its price
point. It is available only direct from the publisher for a price of
€25 (about $36.90 in the U.S.). Add in shipping, and the price
rises to around $44.00. That's enough to buy many hobby board games
with more components and higher production values from your local game
store. Clearly the value for the money is somewhat better in Europe
(because of the current weak value of the U.S. dollar overseas). Higher
price points are not unusual for indie games (particularly for indie
RPGs), so this may not deter serious game collectors.
I recommend this game to fans of fast, abstract games and positional
strategy games, and particularly to gamers in the European Union who can
take advantage of more favorable pricing. Having enjoyed all of
Romeral's designs that I have seen to date, I look forward to playing
and reviewing his future creations.
Overall: B+ (if you are primarily interested in gameplay and portability); B (compared to other games in the same price range)
Game Play: B+
Game Appearance: B- (the board is not ornate or particularly appealing for a themed game; Adaptoid bodies don't look at all like creatures)
Board/Component Quality: B (components seem quite durable and portable; occasional problems snagging Adaptoids on game board; board is too small)
Rules: A (clear rules, plenty of examples, plus demo video on nestorgames website)
Ease of learning: A
|Related reviews on OgreCave:|
- Taiji (Blue Panther Games)